Monday, February 12, 2024

#Hexplore24 Week 6: An Alliance is Formed

 Timing...

            Unfortunately, I had another tough week with planning and being sick, so I had to cram a lot of my hexploring into one or two days. Luckily for me, I didn't have too many large locations to crack out, so it was not too bad all in all.

An Alliance...

            The time has finally come that the parties would connect, and agree to a mutual goal of accomplishing good within the world. I had the gray party seek them out in the dwarvish castle of Lightway, as they were known to be friends of the dwarves and likely stop by their sometime soon. Upon meeting, I ruled that the portent of BEFRIEND HOPE would apply to a situation like this. 

            This is a huge update since now the party were a group of 12, along with mounts and tamed creatures. That's one big group, but not unheard of. I certainly plan on having this large group tackle some larger goals, such as some deeper dungeon crawls, evil castles, or encampments of would-be invaders.

Some Highlights...

  1.   The parties aligning definitely feels like a major improvement for the play to follow. 
  2.   The orange party discovered a couple demihuman settlements, Grinhold of the gnomes and Bayley of the Halflings, which certainly adds to the interesting flavor of the region overall.
  3.   The gray party had a run in with lizardmen near the village of Hazelhedge, which may be the push for the lizardmen of Castle Chepstow to try and attack the village. 
  4.   The orange party encountered the clan focused village of Val-Carm, which was home to a group of experienced bards known as the Singer's Circle. These bards are mysterious, though they'd recently begun to ask for help as their members were suffering from some sort of illness. This is certainly an interesting organic quest, and I hope the party check it out someday, as long as it isn't too late. 

Day 6 of The Candle (37/366)
 
Notes: The weather is very cold (20’F) with overcast skies.

The gray party manage to gather food for 3 people as they travel along the western way, heading south to Hazelhedge. The party manage through the hills and mountains without being harmed or lost.

The orange party continue to explore the road in the east, ending their travel in the village of Val-Carm, where they discover the Singer’s Circle, hearing of the strange sickness plaguing their leaders. The party stay within the mead hall of Val-Carm for 5 gp total.

Day 7 of The Candle (38/366)
Notes: The weather is cold (32’F) and windy.

The gray party plan to head to Hazelhedge, though they run into a band of lizardmen near castle Chepstow. The party manage to kill them off after Offlan entangles them in the forest and they slay the rest. The party then return to Hazelhedge and reserve a room at the Bronzebell Inn for 50sp, gathering 1850xp.

The orange party begin their trek to the east following the road from Val-Carm. The party discover food for the party along the way. The party encounter a pair of wandering dervishes along the road, who immediately notice Merand being religious. The party easily kill them and continue on their way.

Day 8 of The Candle (39/366)
 Notes: The weather is extra cold (21’F) and windy.

The gray party remain within the Bronzebell tavern, 50sp, and purchase ammunition and rations. They also hire on a new character, Teili the Elf, gifting him much of the equipment that Klodis once wore.

The orange party are not able to forage for any food as they journey east. The party run into a group of hill giants, spotting them from afar and take no chances as they flee without issue on horseback. They continue along their way north, discovering the gnomish village of Grinhold.

Day 9 of The Candle (40/366)
 Notes: The weather is cold (31’F).

The gray party head out to the east, headed to meet with another group of adventurers they’d heard of who often stay within the dwarvish walls of Castle Lightway. They stop along the way at the village of Odjoust and take a rest at the Broken Tower (50sp), and stocking up on rations (20gp).

The orange party run into no encounters along the road near Grinhold, instead finding rations for 4 people. Along the road they discover a series of abandoned burrows. They continued along their road until they encountered the Tower of Omorn, where they met with the wizard himself. They were welcomed into the tower, and the wizard Omorn granted them a place to stay for the night.

Day 10 of The Candle (41/366)

Notes: The weather is a very cold (17’F) and there is a terrible blizzard.

The gray party remain within the village of Odjoust, paying 50sp.

The orange party also remain within the Tower of Omorn, befriending the wizard. 

Day 11 of The Candle (42/366)

Notes: The weather is cold (33’F) and rainy.

The gray party take their leave of Odjoust and continue onward to Castle Lightway. The party get lost when departing the road and heading east, luckily avoiding conflict with the gargoyles of Bluemoss Manor. The party manage to find their way to Castle Lightway, and request information on the Orange Party. Luckily for the gray party, Castellan Keensong is impressed by their presence and trusts them immediately, offering them place to stay in the tavern while they all eagerly await the return of the Orange party to the castle (50sp).

The orange party take their leave from the Tower of Omorn. The party get lost when trying to travel south to Castle Lightway, discovering the halfling hamlet of Bayley. The halflings were welcoming to the party though they did not stay long. They travel further south along the rivers to Castle Lightway, finally reaching their destination.

Day 12 of The Candle (43/366)

Notes: The weather is cold (27’F) with overcast skies.

The orange and gray party finally meet within the walls of Castle Lightway. The gray party introduce themselves as allies of the empire, which does not impress the orange party, being unaligned themselves. The gray party explain that they too have explored much of the region, and have done their best to defeat the various evils of the land, having encountered many camps of monsters and castles filled with invaders and wannabe conquerors. Recognizing that they share mutual goals and have discovered much treasure in the land, the two agree that traveling as one host would make for the most effective efforts within the wilderness. The party stay within the castle for (10gp)

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